Zamjousting
Ladies and gentlemen, I give to you the unintended consequences of time travel, Zamboni jousting! This is our submission to the Godot Wild Jame # 71. Yeah it may be a barely functional prototype, but we worked hard on it! The team consensus is that we want to keep going until we get it to a good place, so feedback is appreciated.
I didn't get to implement a leaderboard either but please post your high score in the comments!
IMPORTANT:
If your game starts out with a spam of arrows, press "R" to reset and it should be fine after!
GAMEPLAY:
You play as a knight (not implemented in scene) on the left Zamboni defending the kingdoms new toys (Zambonis + Metal music) against the secret service agents (also not implemented in scene) trying to take them back! Win the rhythm game tug of war to ram your Zamboni into the other (also not implemented) and win the match!
What is implemented?
- Rhythm game gameplay with combo streak
- Bot to fight against
- One original song
- Cute Medieval peeps bouncing to the music
CONTROLS:
- W is up arrow
- D is right arrow
- S is down arrow
- R to reset the game
Project Lead, Music, VFX and visual composition, additional programming | Maximillian Phillip Sayre | https://ziblo.itch.io |
2D artist, game design | Caitlin “Catie” Morgan | https://aspencatieart.itch.io/ |
Gameplay Programmer | Erik "Sven" Slattum | https://bowtieguy87.itch.io/ |
3D artist | Marcus Alexander Sayre | https://wingset.itch.io/ |
Audio Sync and backend Programmer | Declan Dury | https://decdury.itch.io/ |
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